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<channel>
	<title>theOKartist</title>
	<link>http://www.theokartist.com</link>
	<description>theOKartist</description>
	<pubDate>Tue, 05 Feb 2013 12:58:10 +0000</pubDate>
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	<item>
		<title>&#62;Dead Space 3</title>
				
		<link>http://theokartist.com/Dead-Space-3</link>

		<comments>http://theokartist.com/following/theokartist.com/Dead-Space-3</comments>

		<pubDate>Tue, 05 Feb 2013 12:58:10 +0000</pubDate>

		<dc:creator>theOKartist</dc:creator>
		
		<category><![CDATA[Dead Space 3, concept art , peng]]></category>

		<guid isPermaLink="false">4900326</guid>

		<description>&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/titlecard_800.jpg" width="800" height="146" width_o="1000" height_o="183" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/titlecard_o.jpg" data-mid="26290907"  border="0" align="left"/&#62;
	Fullscreen


Dead Space 3 was one of the longest and most involved productions I have ever worked on. It took more than two years and I created almost 200 paintings and designs in the process. It was a great honour to work with so many talented people in both the Montreal and San Francisco studios. Special thanks to the Art Director Alex Muscat, Creative Director Ian Milham, Production Designer Ben Wanat, and our fearless leader Steve Papoutsis.



FLOTILLA

When designing the Flotilla for Dead Space 3, we had to make sure that the design would resonate with our ideas of the past by touching our sense of nostalgia and vintage ideas and methods of construction while still maintaining a feeling of the future. Many of the ship interiors use engineering principals from World War II vessels but with modernist design to create a feeling for this "future past." In contrast, the Eurdora designs had to be cutting edge - by using clean shapes and ultra-modern motifs, it nicely contrasts the approaching Flotilla graveyard.

&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/ok060111_airlockS_800.jpg" width="800" height="433" width_o="1000" height_o="542" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/ok060111_airlockS_o.jpg" data-mid="26239987"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/ok_041311_800.jpg" width="800" height="426" width_o="2048" height_o="1092" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/ok_041311_o.jpg" data-mid="26208453"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/ok_041811_800.jpg" width="800" height="396" width_o="2048" height_o="1016" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/ok_041811_o.jpg" data-mid="26208454"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/ok050411_800.jpg" width="800" height="426" width_o="2048" height_o="1092" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/ok050411_o.jpg" data-mid="26208475"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/ok050611_800.jpg" width="800" height="381" width_o="2048" height_o="975" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/ok050611_o.jpg" data-mid="26208478"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/Eudora_Hall_800.jpg" width="800" height="360" width_o="1000" height_o="450" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/Eudora_Hall_o.jpg" data-mid="26290980"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/Eudora_KITCHEN_COMMON_ROOM_800.jpg" width="800" height="371" width_o="1000" height_o="464" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/Eudora_KITCHEN_COMMON_ROOM_o.jpg" data-mid="26291031"  border="0" align="left"/&#62;



TAU VOLANTIS

A major portion of Dead Space 3 takes place on a barren snow planet call Tau Volantis. This is really the fist time we are stepping outside of the spaceships for an extended period of time in the Dead Space universe. The frozen planet creates a new antagonist for the player, now battling the elements to stay alive. It was important for the planet to feel both alien and natural in its design - it should be unfamiliar to the player in terms of its terrain, but provide some sense the player can relate to for the player to truly feel the threat of the elements.

&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/ice_wall_800.jpg" width="800" height="436" width_o="1000" height_o="545" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/ice_wall_o.jpg" data-mid="26246315"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/Moutain_rappelS_800.jpg" width="800" height="385" width_o="1000" height_o="482" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/Moutain_rappelS_o.jpg" data-mid="26240087"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/ok_canyonstart_800.jpg" width="800" height="392" width_o="1915" height_o="940" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/ok_canyonstart_o.jpg" data-mid="26208530"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/disposal_cavern_exteriorS_800.jpg" width="800" height="368" width_o="1000" height_o="461" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/disposal_cavern_exteriorS_o.jpg" data-mid="26240272"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/ok_waystation_extback_800.jpg" width="800" height="413" width_o="2048" height_o="1059" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/ok_waystation_extback_o.jpg" data-mid="26208567"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/ok_waystation_ext_800.jpg" width="800" height="341" width_o="2048" height_o="872" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/ok_waystation_ext_o.jpg" data-mid="26208556"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/ok_mess_bunker_800.jpg" width="800" height="449" width_o="2048" height_o="1150" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/ok_mess_bunker_o.jpg" data-mid="26208532"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/ok_Radio_roomb_800.jpg" width="800" height="410" width_o="1800" height_o="924" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/ok_Radio_roomb_o.jpg" data-mid="26208589"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/pipecross_highgroundS_800.jpg" width="800" height="408" width_o="1000" height_o="510" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/pipecross_highgroundS_o.jpg" data-mid="26239646"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/pipecross_endS_800.jpg" width="800" height="459" width_o="1000" height_o="574" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/pipecross_endS_o.jpg" data-mid="26239643"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/pipeline_garageS_800.jpg" width="800" height="450" width_o="1000" height_o="563" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/pipeline_garageS_o.jpg" data-mid="26239650"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/pipelinelandingS_800.jpg" width="800" height="450" width_o="1000" height_o="563" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/pipelinelandingS_o.jpg" data-mid="26239653"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/rappelS_800.jpg" width="800" height="416" width_o="1000" height_o="520" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/rappelS_o.jpg" data-mid="26239785"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/cliff_800.jpg" width="800" height="250" width_o="2048" height_o="641" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/cliff_o.jpg" data-mid="26207288"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/cliff_snowV2_800.jpg" width="800" height="250" width_o="2048" height_o="641" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/cliff_snowV2_o.jpg" data-mid="26207285"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/cliff_blizzard_800.jpg" width="800" height="250" width_o="2048" height_o="641" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/cliff_blizzard_o.jpg" data-mid="26207283"  border="0" align="left"/&#62;



PENG AND POSTERS

Around the time I was getting sick of painting concepts for hallways and snow-ravaged structures, we began creating in-game culture. This time around, I got to take a crack at doing the PENG imagery in the game. The first set of PENG images were styled as vintage pinups that can be found throughout the game - again adding to the nostalgia - while the other PENG ads exist in the game's present day and so have a much more futuristic style. The Egov posters were a great opportunity to convey the political crises that exist in the Dead Space universe. Egov represents the smiley corporation that has ruined the society and the graffiti we see on the posters represent the fragments of society pushing back against the corporation's actions and influence.

&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/PENG1_1600x1200_800.jpg" width="800" height="600" width_o="1600" height_o="1200" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/PENG1_1600x1200_o.jpg" data-mid="26208058"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/PENG2_1600x1200_800.jpg" width="800" height="600" width_o="1600" height_o="1200" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/PENG2_1600x1200_o.jpg" data-mid="26208063"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/PENG3_1600x1200_800.jpg" width="800" height="600" width_o="1600" height_o="1200" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/PENG3_1600x1200_o.jpg" data-mid="26208067"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/PENG4_1600x1200_800.jpg" width="800" height="600" width_o="1600" height_o="1200" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/PENG4_1600x1200_o.jpg" data-mid="26208073"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/peng_moonsmall_800.jpg" width="800" height="266" width_o="2000" height_o="667" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/peng_moonsmall_o.jpg" data-mid="26208317"  border="0" align="left"/&#62;&#60;img src="http://payload130.cargocollective.com/1/4/152695/4900326/ds3-egov_800.jpg" width="798" height="396" width_o="798" height_o="396" src_o="http://payload130.cargocollective.com/1/4/152695/4900326/ds3-egov_o.jpg" data-mid="26331567"  border="0" align="left"/&#62;</description>
		
		<excerpt>   Dead Space 3 was one of the longest and most involved productions I have ever worked on. It took more than two years and I created almost 200 paintings and...</excerpt>

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	</item>
		
		
	<item>
		<title>concept art</title>
				
		<link>http://theokartist.com/concept-art</link>

		<comments>http://theokartist.com/following/theokartist.com/concept-art</comments>

		<pubDate>Wed, 19 Oct 2011 20:29:36 +0000</pubDate>

		<dc:creator>theOKartist</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">2097703</guid>

		<description>	Fullscreen


EA Visceral Games: Dead Space 2
&#60;img src="http://payload.cargocollective.com/1/4/152695/2097703/917_max.jpg" width="670" height="383" width_o="704" height_o="403" src_o="http://payload.cargocollective.com/1/4/152695/2097703/917_max_o.jpg" data-mid="10452471"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2097703/927_max.jpg" width="670" height="383" width_o="704" height_o="403" src_o="http://payload.cargocollective.com/1/4/152695/2097703/927_max_o.jpg" data-mid="10452472"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2097703/207_max.jpg" width="670" height="424" width_o="704" height_o="446" src_o="http://payload.cargocollective.com/1/4/152695/2097703/207_max_o.jpg" data-mid="10452467"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2097703/269_max.jpg" width="670" height="352" width_o="704" height_o="370" src_o="http://payload.cargocollective.com/1/4/152695/2097703/269_max_o.jpg" data-mid="10452469"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2097703/632_max.jpg" width="670" height="424" width_o="704" height_o="446" src_o="http://payload.cargocollective.com/1/4/152695/2097703/632_max_o.jpg" data-mid="10452470"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2097703/005_max.jpg" width="670" height="246" width_o="704" height_o="259" src_o="http://payload.cargocollective.com/1/4/152695/2097703/005_max_o.jpg" data-mid="10452463"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2097703/206_max.jpg" width="670" height="368" width_o="704" height_o="387" src_o="http://payload.cargocollective.com/1/4/152695/2097703/206_max_o.jpg" data-mid="10452466"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2097703/NFS CLR 001b.jpg" width="648" height="372" width_o="648" height_o="372" src_o="http://payload.cargocollective.com/1/4/152695/2097703/NFS CLR 001b_o.jpg" data-mid="10871542"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2097703/NFS CLR 002.jpg" width="670" height="376" width_o="1920" height_o="1080" src_o="http://payload.cargocollective.com/1/4/152695/2097703/NFS CLR 002_o.jpg" data-mid="10871545"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2097703/nfs_boards.jpg" width="670" height="384" width_o="1000" height_o="574" src_o="http://payload.cargocollective.com/1/4/152695/2097703/nfs_boards_o.jpg" data-mid="10871583"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2097703/laststand.jpg" width="670" height="337" width_o="1906" height_o="960" src_o="http://payload.cargocollective.com/1/4/152695/2097703/laststand_o.jpg" data-mid="10871754"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2097703/s_005 crash.jpg" width="670" height="335" width_o="2048" height_o="1024" src_o="http://payload.cargocollective.com/1/4/152695/2097703/s_005 crash_o.jpg" data-mid="10871815"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2097703/cavern_monkb.jpg" width="670" height="311" width_o="2048" height_o="951" src_o="http://payload.cargocollective.com/1/4/152695/2097703/cavern_monkb_o.jpg" data-mid="11045095"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2097703/CONCEPT 006.jpg" width="670" height="263" width_o="800" height_o="315" src_o="http://payload.cargocollective.com/1/4/152695/2097703/CONCEPT 006_o.jpg" data-mid="10871538"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2097703/Concept 007.jpg" width="670" height="579" width_o="900" height_o="778" src_o="http://payload.cargocollective.com/1/4/152695/2097703/Concept 007_o.jpg" data-mid="10871540"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2097703/CONCEPT 003.JPG" width="670" height="403" width_o="783" height_o="471" src_o="http://payload.cargocollective.com/1/4/152695/2097703/CONCEPT 003_o.JPG" data-mid="10871537"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2097703/castle_ruinsb_17.jpg" width="670" height="312" width_o="2048" height_o="954" src_o="http://payload.cargocollective.com/1/4/152695/2097703/castle_ruinsb_17_o.jpg" data-mid="11045269"  border="0" align="left"/&#62;</description>
		
		<excerpt>  EA Visceral Games: Dead Space 2                                 </excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/4/152695/2097703/prt_1317736588.jpg" />

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	<item>
		<title>illustration</title>
				
		<link>http://theokartist.com/illustration</link>

		<comments>http://theokartist.com/following/theokartist.com/illustration</comments>

		<pubDate>Wed, 19 Oct 2011 19:54:36 +0000</pubDate>

		<dc:creator>theOKartist</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">2044486</guid>

		<description>	Fullscreen


&#60;img src="http://payload.cargocollective.com/1/4/152695/2044486/better_than_one.jpg" width="670" height="368" width_o="1730" height_o="951" src_o="http://payload.cargocollective.com/1/4/152695/2044486/better_than_one_o.jpg" data-mid="10871299"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044486/bustaCLR.jpg" width="670" height="1034" width_o="2048" height_o="3162" src_o="http://payload.cargocollective.com/1/4/152695/2044486/bustaCLR_o.jpg" data-mid="10170193"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044486/okeefe_xmas_girl.jpeg" width="670" height="893" width_o="670" height_o="893" src_o="http://payload.cargocollective.com/1/4/152695/2044486/okeefe_xmas_girl_o.jpeg" data-mid="10871337"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044486/jayzblue.jpg" width="670" height="897" width_o="1000" height_o="1340" src_o="http://payload.cargocollective.com/1/4/152695/2044486/jayzblue_o.jpg" data-mid="10871166"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044486/ILLUSTRATION 004.JPG" width="600" height="787" width_o="600" height_o="787" src_o="http://payload.cargocollective.com/1/4/152695/2044486/ILLUSTRATION 004_o.JPG" data-mid="10871217"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044486/big.jpg" width="670" height="837" width_o="2048" height_o="2560" src_o="http://payload.cargocollective.com/1/4/152695/2044486/big_o.jpg" data-mid="10170891"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044486/ILLUSTRATION 003.JPG" width="670" height="355" width_o="900" height_o="478" src_o="http://payload.cargocollective.com/1/4/152695/2044486/ILLUSTRATION 003_o.JPG" data-mid="10871216"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044486/PAINTING 003.JPG" width="670" height="257" width_o="1600" height_o="616" src_o="http://payload.cargocollective.com/1/4/152695/2044486/PAINTING 003_o.JPG" data-mid="10871259"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044486/rhino copy.jpg" width="670" height="335" width_o="1600" height_o="800" src_o="http://payload.cargocollective.com/1/4/152695/2044486/rhino copy_o.jpg" data-mid="10871261"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044486/DSC01002.jpeg" width="670" height="445" width_o="1600" height_o="1065" src_o="http://payload.cargocollective.com/1/4/152695/2044486/DSC01002_o.jpeg" data-mid="10871441"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044486/img121.jpeg" width="670" height="914" width_o="1172" height_o="1600" src_o="http://payload.cargocollective.com/1/4/152695/2044486/img121_o.jpeg" data-mid="10871442"  border="0" align="left"/&#62;</description>
		
		<excerpt>                  </excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/4/152695/2044486/prt_1317736480.jpg" />

	</item>
		
		
	<item>
		<title>visual development</title>
				
		<link>http://theokartist.com/visual-development</link>

		<comments>http://theokartist.com/following/theokartist.com/visual-development</comments>

		<pubDate>Wed, 19 Oct 2011 19:41:04 +0000</pubDate>

		<dc:creator>theOKartist</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">2044513</guid>

		<description>	Fullscreen


&#60;img src="http://payload.cargocollective.com/1/4/152695/2044513/thesearchisone.jpg" width="670" height="300" width_o="1100" height_o="494" src_o="http://payload.cargocollective.com/1/4/152695/2044513/thesearchisone_o.jpg" data-mid="10170318"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044513/NS.jpg" width="670" height="286" width_o="1100" height_o="471" src_o="http://payload.cargocollective.com/1/4/152695/2044513/NS_o.jpg" data-mid="10871064"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044513/island.jpg" width="522" height="1200" width_o="522" height_o="1200" src_o="http://payload.cargocollective.com/1/4/152695/2044513/island_o.jpg" data-mid="10870902"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044513/morning.jpg" width="670" height="286" width_o="1033" height_o="442" src_o="http://payload.cargocollective.com/1/4/152695/2044513/morning_o.jpg" data-mid="10314377"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044513/desert.jpg" width="670" height="362" width_o="2028" height_o="1098" src_o="http://payload.cargocollective.com/1/4/152695/2044513/desert_o.jpg" data-mid="10871022"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044513/montage_mountains.jpg" width="670" height="1130" width_o="800" height_o="1350" src_o="http://payload.cargocollective.com/1/4/152695/2044513/montage_mountains_o.jpg" data-mid="10871027"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044513/Concept_anim.jpg" width="670" height="376" width_o="1920" height_o="1080" src_o="http://payload.cargocollective.com/1/4/152695/2044513/Concept_anim_o.jpg" data-mid="10870985"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044513/reach.jpg" width="670" height="320" width_o="800" height_o="383" src_o="http://payload.cargocollective.com/1/4/152695/2044513/reach_o.jpg" data-mid="10314382"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044513/volcano.jpg" width="618" height="1000" width_o="618" height_o="1000" src_o="http://payload.cargocollective.com/1/4/152695/2044513/volcano_o.jpg" data-mid="10314386"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044513/e000.jpg" width="670" height="311" width_o="800" height_o="372" src_o="http://payload.cargocollective.com/1/4/152695/2044513/e000_o.jpg" data-mid="10870931"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044513/e001.jpg" width="670" height="251" width_o="800" height_o="300" src_o="http://payload.cargocollective.com/1/4/152695/2044513/e001_o.jpg" data-mid="10870933"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044513/e003.jpg" width="670" height="252" width_o="1872" height_o="706" src_o="http://payload.cargocollective.com/1/4/152695/2044513/e003_o.jpg" data-mid="10870935"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044513/Fantasy_Enviro_01.jpg" width="670" height="156" width_o="2048" height_o="479" src_o="http://payload.cargocollective.com/1/4/152695/2044513/Fantasy_Enviro_01_o.jpg" data-mid="10870958"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044513/underwater copy.jpeg" width="670" height="265" width_o="1200" height_o="475" src_o="http://payload.cargocollective.com/1/4/152695/2044513/underwater copy_o.jpeg" data-mid="10871492"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044513/lunasm.jpg" width="670" height="406" width_o="1000" height_o="607" src_o="http://payload.cargocollective.com/1/4/152695/2044513/lunasm_o.jpg" data-mid="10871864"  border="0" align="left"/&#62;</description>
		
		<excerpt>                              </excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/4/152695/2044513/prt_1316733532.jpg" />

	</item>
		
		
	<item>
		<title>blog</title>
				
		<link>http://theokartist.com/blog</link>

		<comments>http://theokartist.com/following/theokartist.com/blog</comments>

		<pubDate>Thu, 22 Sep 2011 18:46:13 +0000</pubDate>

		<dc:creator>theOKartist</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">2044610</guid>

		<description>THE ART WORK OF PATRICK O'KEEFE
Welcome to my new site and blog, check out the galleries to left, and follow me on the twitter machine @theOKartist , enjoy.  --ok.

14.05.13 Oblivion

+ About a year ago I was approached to do some layouts for posters and promotional art for a few films that have or will be coming out in the next year, Rise of the Guardians was the first (see below, like way below) and Oblivion (right below) was next. For each project I was given some production art and asked to make compelling comps that would then later get developed. These two were my favourite, I think I have seen one of these in a different format floating around the internet...   

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/ob_1000_800.jpg" width="800" height="662" width_o="1000" height_o="828" src_o="http://payload.cargocollective.com/1/4/152695/2044610/ob_1000_o.jpg" data-mid="30288276"  border="0" align="left"/&#62;
&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/ob2_800.jpg" width="800" height="420" width_o="1000" height_o="525" src_o="http://payload.cargocollective.com/1/4/152695/2044610/ob2_o.jpg" data-mid="30311503"  border="0" align="left"/&#62;

15.04.13 a new piece on an old idea

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/04_13_13_800.jpg" width="800" height="324" width_o="1000" height_o="406" src_o="http://payload.cargocollective.com/1/4/152695/2044610/04_13_13_o.jpg" data-mid="29155004"  border="0" align="left"/&#62;
&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/04_14_13_800.jpg" width="800" height="324" width_o="1000" height_o="406" src_o="http://payload.cargocollective.com/1/4/152695/2044610/04_14_13_o.jpg" data-mid="29190485"  border="0" align="left"/&#62;

trying to simplify my approach and having fun exploring an old idea i had.


26.03.13 a landscape

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/landscape sky_800.jpg" width="800" height="345" width_o="1016" height_o="439" src_o="http://payload.cargocollective.com/1/4/152695/2044610/landscape sky_o.jpg" data-mid="28333903"  border="0" align="left"/&#62;

nothing else to say really...

05.02.13 Dead Space 3 in stores

+ With the launch of Dead Space 3 last night I can finally present the body of work that took over 2 years to make and resulted in almost 200 paintings and designs. click on the image below or the link in the side bar and please enjoy.

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/titlecard_800_800.jpg" width="800" height="146" width_o="800" height_o="146" src_o="http://payload.cargocollective.com/1/4/152695/2044610/titlecard_800_o.jpg" data-mid="26331794"  border="0" align="left"/&#62;


03.02.13 Society 6 prints

+ I joined with online print shop Society 6 to make my prints available for purchase.  If there is something on my site here that you would like to see there just let me know

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/society6bannerOK_800.jpg" width="800" height="164" width_o="862" height_o="177" src_o="http://payload.cargocollective.com/1/4/152695/2044610/society6bannerOK_o.jpg" data-mid="26246849"  border="0" align="left"/&#62;

29.01.13 Rise Of The Guardians

+ Last year I linked with a studio in LA that designs movie posters and marketing material for films. This was a comp for Dreamworks Rise Of The Guardians... more to come as the movies get released.

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/guardiansweb.jpg" width="500" height="734" width_o="500" height_o="734" src_o="http://payload.cargocollective.com/1/4/152695/2044610/guardiansweb_o.jpg" data-mid="26049418"  border="0" align="left"/&#62;

13.01.13 Dead Space 3 concepts

A few more Dead Space designs have surfaced, im looking forward to seeing it hit stores on feb 05.

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/ok_041311_800.jpg" width="800" height="426" width_o="2048" height_o="1092" src_o="http://payload.cargocollective.com/1/4/152695/2044610/ok_041311_o.jpg" data-mid="25405607"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/ok_041811_800.jpg" width="800" height="396" width_o="2048" height_o="1016" src_o="http://payload.cargocollective.com/1/4/152695/2044610/ok_041811_o.jpg" data-mid="25405618"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/ok_waystation_ext_800.jpg" width="800" height="341" width_o="2048" height_o="872" src_o="http://payload.cargocollective.com/1/4/152695/2044610/ok_waystation_ext_o.jpg" data-mid="25439750"  border="0" align="left"/&#62;


25.10.12 and...another girl.

One of my favorite thing about making games is making fake ads, so i decided to make some of my own.

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/pbeats_girl_800.jpg" width="800" height="800" width_o="800" height_o="800" src_o="http://payload.cargocollective.com/1/4/152695/2044610/pbeats_girl_o.jpg" data-mid="22822983"  border="0" align="left"/&#62; 


10.10.12 Welcome Kotaku and more Dead Space 3: 
PENG.

Thanks so much for the article by Luke Plunkett on Kotaku, it was a great surprise to see my artwork up on their amazing site. There have been some requests for wallpapers, so I am in the process of putting together a few different free downloads.

the article can be seen here.   

On to sexier bidness: More Peng. There is only one more to go in the retro series, then I will post up a download of wallpapers for this as well.

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/peng_03_800.jpg" width="800" height="391" width_o="1139" height_o="558" src_o="http://payload.cargocollective.com/1/4/152695/2044610/peng_03_o.jpg" data-mid="22303870"  border="0" align="left"/&#62;.


09.10.12 Twitter Sketchbook.

lately i have been using that old twitter machine as a sketchbook, snapping pics of whatever i am sketching and posting it up, so as to not have this site overtaken by unfinished art. if you're into that kinda thing, and the occasional cat/sandwich pic you can check out my twitter @theOKartist 

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/sketchbook_800.jpg" width="800" height="606" width_o="800" height_o="606" src_o="http://payload.cargocollective.com/1/4/152695/2044610/sketchbook_o.jpg" data-mid="22254198"  border="0" align="left"/&#62; 


01.10.12 more Dead Space 3: PENG.

Continuing with this series. In the marker rendering my art director said he "Would NOT take her home with that face"...with a little help from a posted note we got her sorted.

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/peng_02.jpg" width="670" height="328" width_o="1139" height_o="558" src_o="http://payload.cargocollective.com/1/4/152695/2044610/peng_02_o.jpg" data-mid="21988509"  border="0" align="left"/&#62;


26.09.12 Dead Space 3: PENG.

On Sunday morning, know to marketing as 'high profile internet posting time' Dead Space released some of my promo artwork. This is the first of a series which I will post as they are released. 

Here is the original marker rendering and the final, which was painted over in Photoshop. 

Big shouts to my Art Director Alex Muscat

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/peng_01.jpg" width="670" height="328" width_o="1139" height_o="558" src_o="http://payload.cargocollective.com/1/4/152695/2044610/peng_01_o.jpg" data-mid="21832386"  border="0" align="left"/&#62;


08.07.12 Another marker girl.

i recently moved to San Francisco and am taking a few days off before returning to work. this was one of the last drawings i did in Montreal. it was purchased by my good friend Dj Cosmo. thanks to everyone in Mtl who made it out for my show/going away party. pics are coming.

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/markergirl_800.jpg" width="723" height="491" width_o="723" height_o="491" src_o="http://payload.cargocollective.com/1/4/152695/2044610/markergirl_o.jpg" data-mid="19313685"  border="0" align="left"/&#62;

14.06.12 XBOX mag Dead Space 3.

a little more concept art of mine has hit the streets.

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/photo_800.JPG" width="800" height="600" width_o="2048" height_o="1536" src_o="http://payload.cargocollective.com/1/4/152695/2044610/photo_o.JPG" data-mid="18581349"  border="0" align="left"/&#62;

13.06.12 NFL.

These are some development paintings for an NFL campaign. I had a ton of fun with these, thinking of different settings for the Iron Grid.

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/Lavasml_36.jpg" width="626" height="800" width_o="626" height_o="800" src_o="http://payload.cargocollective.com/1/4/152695/2044610/Lavasml_36_o.jpg" data-mid="18535310"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/SSsmall.jpg" width="626" height="800" width_o="626" height_o="800" src_o="http://payload.cargocollective.com/1/4/152695/2044610/SSsmall_o.jpg" data-mid="18535312"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/ice_sml.jpg" width="626" height="800" width_o="626" height_o="800" src_o="http://payload.cargocollective.com/1/4/152695/2044610/ice_sml_o.jpg" data-mid="18535313"  border="0" align="left"/&#62;

04.06.12 Dead Space 3.

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/Ds3_800.jpg" width="800" height="408" width_o="960" height_o="490" src_o="http://payload.cargocollective.com/1/4/152695/2044610/Ds3_o.jpg" data-mid="18453633"  border="0" align="left"/&#62;

Marketing has released some of my concept art for Dead Space 3, hopefully i can show more soon.



The trailer for Dead Space 3 dropped today at E3. it has a decent slice of the look of the game, but there is so much more to it than this. I have spent the better part of the last year doing concept development for this and i could not be happier with how it is looking. the full game does not come out until Feb 2013, so this will have to do for now.


18.05.12 Rakim Allah.

I had a chance to meet a legend and a personal inspiration, Rakim, at a show in Montreal. The performance was unreal, he is still one of the tightest on the mic, and he was a truly nice and genuine person. below is the finish painting I gave to him, plus the sketch and a shot of Ra signing a version for me to hang in my studio.

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/rakim_34.jpg" width="410" height="600" width_o="410" height_o="600" src_o="http://payload.cargocollective.com/1/4/152695/2044610/rakim_34_o.jpg" data-mid="17665472"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/ra_800.jpg" width="800" height="554" width_o="802" height_o="556" src_o="http://payload.cargocollective.com/1/4/152695/2044610/ra_o.jpg" data-mid="17665466"  border="0" align="left"/&#62;


20.03.12 spring time.

spring time

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/bears_800.jpg" width="800" height="346" width_o="1000" height_o="433" src_o="http://payload.cargocollective.com/1/4/152695/2044610/bears_o.jpg" data-mid="15749651"  border="0" align="left"/&#62;


20.03.12 day time.

just a quick study. lots of E3 work to be done... busy busy

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/girl_day.jpg" width="600" height="352" width_o="600" height_o="352" src_o="http://payload.cargocollective.com/1/4/152695/2044610/girl_day_o.jpg" data-mid="15514015"  border="0" align="left"/&#62;


13.02.12 resurrection.

this was part of a pitch that I can't really get into yet, but this sketches got canned early in project. I've had it sitting on my desk for weeks and would constantly go back to it. For the actual final I went in a total different direction, so I decided to finish this one for myself. take that!

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/rocks_800.jpg" width="800" height="610" width_o="1000" height_o="763" src_o="http://payload.cargocollective.com/1/4/152695/2044610/rocks_o.jpg" data-mid="14226629"  border="0" align="left"/&#62;


10.02.12 mo better markers

Got some new copics. love them markers.

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/DSC03873.jpg" width="500" height="751" width_o="500" height_o="751" src_o="http://payload.cargocollective.com/1/4/152695/2044610/DSC03873_o.jpg" data-mid="14138008"  border="0" align="left"/&#62;


05.02.12 The shot that never was

Over the christmas break i got a chance to do some work on the King's Court Pepsi Super Bowl commercial. Specifically, to do a concept for the opening vista matte painting, done by Nick Hiatt and Attack FX. But, when i saw the spot today the shot was gone. so much for that.

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/Pepsi_rough_v2_800.jpg" width="800" height="456" width_o="1000" height_o="571" src_o="http://payload.cargocollective.com/1/4/152695/2044610/Pepsi_rough_v2_o.jpg" data-mid="13955275"  border="0" align="left"/&#62;


09.01.12 sci-fi cityscape.

A little sci-fi to start the year. I have been doing lots of sketching lately and will be posting everything very soon. Also some new campaigns I worked on should be dropping soon...

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/sci-fi2_800.jpg" width="800" height="284" width_o="2048" height_o="727" src_o="http://payload.cargocollective.com/1/4/152695/2044610/sci-fi2_o.jpg" data-mid="12998753"  border="0" align="left"/&#62;

12.11.11 Mercedes Christmas.

Recently i did some VIs Dev work and a Matte painting for a Mercedes-Benz Christmas campaign, the commercial has been on TV apparently, but i haven't see it because i don't have cable... but there is a snippet of it on this here internet that you have heard so much about.  BIg thanks to the guys at AttackFX, always a blast working with them.

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/merc_001_800.jpg" width="800" height="420" width_o="800" height_o="420" src_o="http://payload.cargocollective.com/1/4/152695/2044610/merc_001_o.jpg" data-mid="12312575"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/shot001b copy_800.jpg" width="800" height="422" width_o="800" height_o="422" src_o="http://payload.cargocollective.com/1/4/152695/2044610/shot001b copy_o.jpg" data-mid="12312576"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/shot001b_800.jpg" width="800" height="422" width_o="800" height_o="422" src_o="http://payload.cargocollective.com/1/4/152695/2044610/shot001b_o.jpg" data-mid="12312578"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/shot001c2_800.jpg" width="799" height="422" width_o="799" height_o="422" src_o="http://payload.cargocollective.com/1/4/152695/2044610/shot001c2_o.jpg" data-mid="12312580"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/matte_001_800.jpg" width="800" height="420" width_o="800" height_o="420" src_o="http://payload.cargocollective.com/1/4/152695/2044610/matte_001_o.jpg" data-mid="12312574"  border="0" align="left"/&#62;

12.07.11 killer queen.

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/queen.jpg" width="670" height="1119" width_o="800" height_o="1337" src_o="http://payload.cargocollective.com/1/4/152695/2044610/queen_o.jpg" data-mid="12203606"  border="0" align="left"/&#62;
this one was sitting around when I left for LA, but never made it onto the blog. got a few new things ready to go, so check back for more updates. 
 
11.09.11 hey...

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/hey.jpg" width="670" height="1088" width_o="1529" height_o="2483" src_o="http://payload.cargocollective.com/1/4/152695/2044610/hey_o.jpg" data-mid="11445324"  border="0" align="left"/&#62;
got a call to do some pin ups for a project, needed to dust off the rust and do a few warmups...

11.01.11 Autumn walks

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/fall.jpg" width="670" height="310" width_o="2000" height_o="927" src_o="http://payload.cargocollective.com/1/4/152695/2044610/fall_o.jpg" data-mid="11189147"  border="0" align="left"/&#62;
Definitely one of the best things about the east coast is Autumn, i loves me some brisk weather, colourful foliage and most of all hockey.


10.28.11 Friday somethings

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/251011.jpg" width="670" height="297" width_o="2000" height_o="889" src_o="http://payload.cargocollective.com/1/4/152695/2044610/251011_o.jpg" data-mid="11107361"  border="0" align="left"/&#62;
a little Friday something something, working on my depth and a more muted palette. thanks so much for all the great feedback on the new site, its was great to get feedback. more work to come, including a Storyboarding gallery.
-ok

10.24.11 Greening up the back alleys of Montreal

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/headline.jpg" width="600" height="287" width_o="600" height_o="287" src_o="http://payload.cargocollective.com/1/4/152695/2044610/headline_o.jpg" data-mid="10995084"  border="0" align="left"/&#62;
This Saturday, I painted a mural off Ruelle 5e &#38; Holt in the Rosemont-La Petite-Patrie borough of Montreal as part of a project put together by MU, an award-winning Montreal-based non-profit that promotes public art by creating murals for local communities. MU teamed up with the borough, SODER, Caisses Desjardins, and éco-quartiers, recruiting eight artists to inject the neighbourhood's back alleys with a healthy dose of colour and imagination for their Ruelle Verte ("green alley") campaign, reinforcing the links between art and the environment. 

These alleys are a popular place to play, and we asked the kids hanging around to make the mural their own by choosing a sticker of their first initial to incorporate into the mural of some typical Montreal characters on bikes. We got the kids involved, but you can't make everyone happy. You'll notice a wardrobe upgrade on one of the characters; a local parent didn't like the idea of a girl riding a bike in a swimsuit. 

Check out some of the progress shots in the slideshow. bam!
&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/mu001.jpg" width="600" height="399" width_o="600" height_o="399" src_o="http://payload.cargocollective.com/1/4/152695/2044610/mu001_o.jpg" data-mid="10995254"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/mu002.jpg" width="600" height="399" width_o="600" height_o="399" src_o="http://payload.cargocollective.com/1/4/152695/2044610/mu002_o.jpg" data-mid="10995250"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/mu003.jpg" width="600" height="399" width_o="600" height_o="399" src_o="http://payload.cargocollective.com/1/4/152695/2044610/mu003_o.jpg" data-mid="10995249"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/mu004.jpg" width="600" height="399" width_o="600" height_o="399" src_o="http://payload.cargocollective.com/1/4/152695/2044610/mu004_o.jpg" data-mid="10995247"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/mu005.jpg" width="600" height="399" width_o="600" height_o="399" src_o="http://payload.cargocollective.com/1/4/152695/2044610/mu005_o.jpg" data-mid="10995245"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/mu006.jpg" width="600" height="399" width_o="600" height_o="399" src_o="http://payload.cargocollective.com/1/4/152695/2044610/mu006_o.jpg" data-mid="10995244"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/mu007.jpg" width="600" height="399" width_o="600" height_o="399" src_o="http://payload.cargocollective.com/1/4/152695/2044610/mu007_o.jpg" data-mid="10995236"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/mu008.jpg" width="600" height="399" width_o="600" height_o="399" src_o="http://payload.cargocollective.com/1/4/152695/2044610/mu008_o.jpg" data-mid="10995233"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/mu009.jpg" width="600" height="399" width_o="600" height_o="399" src_o="http://payload.cargocollective.com/1/4/152695/2044610/mu009_o.jpg" data-mid="10995226"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/mu010.jpg" width="600" height="399" width_o="600" height_o="399" src_o="http://payload.cargocollective.com/1/4/152695/2044610/mu010_o.jpg" data-mid="10995223"  border="0" align="left"/&#62;
-B for P


10.24.11 Gazette feature

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/5592977.jpg" width="562" height="400" width_o="562" height_o="400" src_o="http://payload.cargocollective.com/1/4/152695/2044610/5592977_o.jpg" data-mid="10981597"  border="0" align="left"/&#62;
A process photo from this weekend's mural with the MU Project in Montreal, this photo was taken from the Montreal Gazette. I have a bunch of photos and sketches of the mural to come, plus a little story about censorship.... 
the article with the gazette can be read in full here


10.21.11 Dshade: The Water Principle

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/DSHADE_websize.jpg" width="670" height="670" width_o="700" height_o="701" src_o="http://payload.cargocollective.com/1/4/152695/2044610/DSHADE_websize_o.jpg" data-mid="10773757"  border="0" align="left"/&#62;
Album cover art for DShade's new album, The Water Principal 


10.18.11 Up and Running

&#60;img src="http://payload.cargocollective.com/1/4/152695/2044610/island.jpg" width="522" height="1200" width_o="522" height_o="1200" src_o="http://payload.cargocollective.com/1/4/152695/2044610/island_o.jpg" data-mid="10876726"  border="0" align="left"/&#62;
a personal painting</description>
		
		<excerpt>THE ART WORK OF PATRICK O'KEEFE Welcome to my new site and blog, check out the galleries to left, and follow me on the twitter machine @theOKartist , enjoy.  --ok. ...</excerpt>

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